Desert Strike 1338
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Desert Strike 1338

A community site for everyone who wants to help developing the starcraft 2 costume map: Desert Strike 1338
 
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 Neutral units

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Zee
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Join date : 2011-05-29

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PostSubject: Neutral units   Neutral units Icon_minitimeWed Jul 27, 2011 1:17 am

In the latest version there are some randomly appearing neutral units (that aren't really neutral because your units will aggressively chase them). Sometimes a Brutalisk (WTF?) attacks your PF (and loses badly).

There are instances where this is quite game breaking. My army once spotted some neutral whatever and went out of the main path to chase it, and pretty much evaded the enemy army, resulting in a cannon kill. Sometimes ranged units lag behind because they spot a critter and stop to attack it, and things like that.

I believe critters should be neutral and not a target (if they are even necessary), and Brutalisks should just.. not be..


By the way, if there are Brutalisks in there, that means that now the campaign data is being used. Can it mean that campaign units are on their way? (Gollies and Firebats would be extremely helpful for Terrans)

I am somewhat adept at data-editing, and can offer my help if needed in implementing those units.
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Zee
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PostSubject: Re: Neutral units   Neutral units Icon_minitimeTue Aug 09, 2011 8:52 am

I just noticed that the "going AWOL" has nothing to do with the neutral units, they just sometimes decide to go in a huge arc (sometimes entirely bypassing the enemy, especially short ranged units). It does not happen very often, and seems to be quite random (i did nothing, yet my units went out of the way a few times)
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SoulCleaver
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PostSubject: Re: Neutral units   Neutral units Icon_minitimeSun Oct 30, 2011 10:22 pm

This problem seems to remain unfixed?
Also you might sometimes experience medivacs leaving infantry alone and start following a neutral critter; protecting it to their deaths Shocked

Please remove critters or fix the problem in a smarter way.
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Zee
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PostSubject: Re: Neutral units   Neutral units Icon_minitimeThu Nov 03, 2011 8:24 am

As far as i noticed (I myself working on a different map version as well), this units going in a fan seems to be some kind of a pathing error. I have not yet found any evidence what can create it (I suspected critters first, but now i know they are not the cause)
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SoulCleaver
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PostSubject: Re: Neutral units   Neutral units Icon_minitimeThu Nov 03, 2011 10:08 am

I am not reffering to the mysteries of army splitting in my post. I am quite certain, that the problem of medivacs (and not other units) escorting a critter is caused by the alliance status between the players and the owner of the critters.
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SoulCleaver
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PostSubject: Re: Neutral units   Neutral units Icon_minitimeSat Dec 03, 2011 11:36 pm

I forgot to add how neutrals are also targets for certain abilities eg. Neural Parasite and Snipe, which cannot be intended.
Therefore: Remove neutrals ASAP. Visuals should not interfere with gameplay!
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Angelus
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PostSubject: Re: Neutral units   Neutral units Icon_minitimeSun Dec 04, 2011 2:37 am

Agreed
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