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 Old Queen (unit)

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Sylon
Editor (Data-Blancing)
Editor (Data-Blancing)


Posts : 123
Join date : 2011-05-23

PostSubject: Old Queen (unit)   Tue Dec 27, 2011 3:57 am

Old Queen (update 0.1)



Hit Points: 120
Energy: 200
Armor: 1
Damage: (none)
Type: biological - psionic, flying
Price: (?)
Requirements: Tier 2

Abilities:
Spawn Broodling: Kills an organic unit (not massive) and spawns 2 broodlings
Ensnare: Slows enemies movement/attackspeed over an huge area (50%/1.2sec ?)
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Angelus
Active Member
Active Member


Posts : 48
Join date : 2011-09-22
Age : 32
Location : Netherlands

PostSubject: Re: Old Queen (unit)   Tue Jan 03, 2012 8:28 am

I'm not sure about this unit. It can be very OP or rather useless. Also, I'm not sure what this unit adds to the game for zerg.
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TohoBuWaha
Active Member
Active Member


Posts : 46
Join date : 2011-08-22

PostSubject: Re: Old Queen (unit)   Mon Jan 09, 2012 11:11 pm

I really like this unit.

At the moment every zerg has to go for infestor, if he wants to get the most out of his faction. This would be another good way to counter bio-armies and a great supporter for lategame...only problem is that zerg might become too strong (imo they are too strong even now) lategame, when those queens and infestors are out...
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zuPloed
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Active Member


Posts : 45
Join date : 2012-01-14

PostSubject: Re: Old Queen (unit)   Sat Jan 14, 2012 2:06 pm

I'm really split about this one,

how about this:

Ensnare:
T3, researchable
range of 5-7 or a loong cooldown
(this abilty is very potent)
(also we dont need 2 bio counters,
that would totally out maneuver terran t1-play,
fungal is more then enough to counter mass t1's)

Ensnare:
T2,
Range 8 (?)
no auto hitting mass units (or low priority at that),
it should be used against casters mainly
i like broodlings on t2, this gives the zerg a viable melee option at t2
which not just disappears in splash.

Price: 300
(at least, with this abilities)
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Zee
Quality Poster
Quality Poster


Posts : 145
Join date : 2011-05-29

PostSubject: Re: Old Queen (unit)   Tue Jan 17, 2012 10:53 am

IDK if this unit is really necessary. I'd rather have the defiler (use a scaled down Brutalisk model for that). It's spells are taken up by Infestor (getting rid of big units, stopping melee units) or Broodlord (broodlings).
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