Desert Strike 1338
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Desert Strike 1338

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 Patch Balancing

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5 posters

Changes for next balance patch
Baneling: cost: 130 for 2 (+5)
Patch Balancing Vote_lcap17%Patch Balancing Vote_rcap
 17% [ 3 ]
Baneling: cost: 135 for 2 (+10)
Patch Balancing Vote_lcap11%Patch Balancing Vote_rcap
 11% [ 2 ]
Carrier: cost to 590 (-10)
Patch Balancing Vote_lcap33%Patch Balancing Vote_rcap
 33% [ 6 ]
Hellion: atk speed 2 -> 2.5 (normal), cost = 90
Patch Balancing Vote_lcap17%Patch Balancing Vote_rcap
 17% [ 3 ]
Maurauder: damage vs armor: -2, cost: 120
Patch Balancing Vote_lcap6%Patch Balancing Vote_rcap
 6% [ 1 ]
None of these
Patch Balancing Vote_lcap16%Patch Balancing Vote_rcap
 16% [ 3 ]
Total Votes : 18
 
Poll closed

AuthorMessage
Sylon
Editor (Data-Blancing)
Editor (Data-Blancing)



Posts : 123
Join date : 2011-05-23

Patch Balancing Empty
PostSubject: Patch Balancing   Patch Balancing Icon_minitimeTue Jun 07, 2011 8:54 pm

I am not sure what to change in the next patch.

Whats Your oppinion? (multiple choice vote)

What do these changes effect?:

Banelings: number: -4.0% / -8.0%
Carrier: Number: +1.7%
Hellion: Damage: -25%, Number: +10%
Maurauder: -10% damage vs armored, Number: +4.0%
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Edmon
Active Member
Active Member



Posts : 41
Join date : 2011-06-04

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PostSubject: Re: Patch Balancing   Patch Balancing Icon_minitimeWed Jun 08, 2011 2:35 am

Sylon wrote:
I am not sure what to change in the next patch.

Whats Your oppinion? (multiple choice vote)

What do these changes effect?:

Banelings: number: -4.0% / -8.0%
Carrier: Number: +1.7%
Hellion: Damage: -25%, Number: +10%
Maurauder: -10% damage vs armored, Number: +4.0%

I personnally think Carriers are fine and don't need any reduction in cost. They are weak to BC's and thors (due to poor armour peneration) but thats what voids are for. I win with them pretty often.

Hellions are fine, as there are lots of things that own them hard. The change would weaken them against ling/bane and thats probably not a good idea IMO.

I always thought maru were fine. Indifferent to the change really. Will make them more tanky which I think is fine. Marines do most of the bio dps anyway.

Thanks for continuing to work hard on the map Smile.

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icekid
Active Member
Active Member



Posts : 76
Join date : 2011-05-27

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PostSubject: Re: Patch Balancing   Patch Balancing Icon_minitimeWed Jun 08, 2011 3:57 am

The hellions are good as they are they are the only weapon that terran against a bainling zergling combo well the dmg maybe could be changed but not the fire rate because they must be fast to kill enough bainlings to give the terra a chance
to the other i have notan option i do not that that will do much differenz
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Omega
User
User



Posts : 6
Join date : 2011-06-14

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PostSubject: Re: Patch Balancing   Patch Balancing Icon_minitimeMon Jun 20, 2011 6:56 pm

I think Carrier cost should be reduced to 550.

They are not efficient at all atm. And they should spawn with 8 Interceptors, not 4.
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Daniel
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User



Posts : 10
Join date : 2011-06-21

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PostSubject: Re: Patch Balancing   Patch Balancing Icon_minitimeTue Jun 21, 2011 2:50 am

Why Banelings More Expensive?
Countered easily by
-Raven Auto Turrets
-Archon (and on initiation speedlots: baneling exploding on one zealot)

Voted for Carriers cheaper: Because I don't see them Work at all. Usually they cost alot because of their interceptors confusing the enemy. But it is not the case on this map!!!
-btw they are Air and stacking wiht VoidRays so Thors splash up your face.

@Icekid ever tried Ravens?? without any upgrades


Hellions: Imo the problem is not hellions. But anything that weakens Anti-Light vs Zerg gets my vote!

ps: I forgot to put my Vote on Hellions. (chose only one..)
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PostSubject: Re: Patch Balancing   Patch Balancing Icon_minitime

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