sry for double posting.
an idea i just had:
make middle income bonus scale over time which it is hold,
(also reset those boni ofc if middle is lost again)
example (this values can very well be different too):
0 -0.5 minutes 10%
0.5-1.5 minutes 15% (so far its not much diffrent from current system)
1.5 -3 minutes 20%
every further 2 minutes +5%
what will this accomplish?
-if frequent changes of middle control occur (balanced round),
->it wont change gameplay by a lot
-if theres a 1 sided match,
->it will be over way faster
in my opinion this would suit the map:
-the effectivness of gasses is reduced by that,
and middle is way more of an economic advantage
->that would make geysirs be what they should be:
if u have a cheaper army then the enemy team, that beat theirs,
u get a bonus as u can build a gas, without loss of middle,
and have more money in the long run
->therefor game is much more of an intense battle for midcontrol
(and by that i want exclusively mention, that mass raven, bc- or carrier-rushes,
which occur quite often are just the opposite of this)
-the possibility of a comeback is largely reduced
(or lets say the definition of comeback changes)
-> i dont coonsider a comeback smth epic or heroic,
it usually bases on high tech units (especially broodlords and carriers),
which the enemy fails to counter
pls feel free to discuss this idea.