Desert Strike 1338
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Desert Strike 1338

A community site for everyone who wants to help developing the starcraft 2 costume map: Desert Strike 1338
 
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 Army order

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Phoscur
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Posts : 28
Join date : 2011-09-13

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PostSubject: Army order   Army order Icon_minitimeFri Nov 11, 2011 3:18 am

You remember that problem when the fortress is besieged and the enemie has a strong splash (Collosus, Infestor,..), your army get massive dmg because each enemie unit damages all your units.

Also it would be nice to be able to control the startpositioning of your units, eg. zealots in front, archons behind, immortals behind archons..
This would add some nice more strategy to the game.

Solution: Order the units near the fortress on a field, using the same positioning the buildings have on your building island. After opening middle, that second side could be placed behind the fortress, as then usually more higher level units are build.
Visual gimmick: Use warp gate animation for protoss units.


Also the enemie army should stop attacking the base if they can attack units as soon as they are spawned (I don't know how difficult that AI change is).
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Angelus
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Posts : 48
Join date : 2011-09-22
Age : 37
Location : Netherlands

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PostSubject: Re: Army order   Army order Icon_minitimeSat Nov 12, 2011 7:10 am

wouldn't be a bad idea, tbh.
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SoulCleaver
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Join date : 2011-09-16

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PostSubject: Re: Army order   Army order Icon_minitimeMon Nov 14, 2011 9:39 pm

I Agree: Good idea.
This might also fix the seemingly random problem of banelings spawning in first line; in front of the roaches...
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PostSubject: Re: Army order   Army order Icon_minitime

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