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 How to fast take over the field

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Svetlinko



Posts : 4
Join date : 2011-07-15

PostSubject: How to fast take over the field   Fri Jul 15, 2011 12:54 am

This is for almost all races:
Its a strategy that is 93% sure Smile
1st. Start by making 1 refinery
2nd. After its complete make atleast 8-10 zealots/zerglings(or roaches (their good at the beggining too))/ marines
3rd. Make their abilities (dont know their names .... )
4th. If you can make refinery make it but if you still cant make all tier 1 upgrades. Always when you tier up make the upgrades ... that way you dont have to worry about spending money on upgrades in aftergame Smile
5th. If your with protoss and you enemy makes air Make stalkers not Phoenix - better that way cuz you have the upgrades for stalker and the swich in air will make you spend more money for the upgrades and the phoenix attacks the ground too .... and they die faster.
6th. Dont forget to make all 3 refineries when able Smile
7th. Dont forget to tier to tier 2 fast because there are all the units needed to win easy Smile
8th. If your with zerg and enemy makes air and you dont have anti air... this time i will sugest (my personal opinion) to swich to corruptors... if enemy makes mass air and you mass corruptors = enemy saad Smile
9th. If your with terran and enemy makes air.... figure out urself what to make - vikings or more marines ....
Tips: (for thos that dont know) Make ghosts if enemy is protoss and he is making mass Archons (still... make ghosts if enemy is protoss... this gives you HUGE advantage against him Wink
With zerg If your wondering what to make (Ultralisk or Brood Lord) Always make Brood Lord (except it the enemy is noob Very Happy then make zerglings Very Happy ) Brood Lords Deal Good damage and his "summoning"little... things that slow the enemy and gives your team8s time to come and combine both armies Smile well thats it...
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Bottle
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Posts : 8
Join date : 2011-07-06

PostSubject: Re: How to fast take over the field   Fri Jul 15, 2011 8:58 am

I can summarise the above post with:

Make refineries, upgrade your units and counter what the enemy makes.

There. Didn't take that long either. Razz
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icekid
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Posts : 76
Join date : 2011-05-27

PostSubject: Re: How to fast take over the field   Fri Jul 15, 2011 11:33 am

well maybe we should implent a couter list for units as help in the game and do some extras which not work put like in the normal game
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Svetlinko



Posts : 4
Join date : 2011-07-15

PostSubject: Re: How to fast take over the field   Fri Jul 15, 2011 10:59 pm

Very Happy well i could of make everything very quick but i like to write alot Very Happy
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Arkless
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Posts : 55
Join date : 2011-05-23

PostSubject: Re: How to fast take over the field   Sat Jul 16, 2011 3:02 am

icekid wrote:
well maybe we should implent a couter list for units as help in the game and do some extras which not work put like in the normal game
This isnt such a good idea, this game is all about finding the counters you like most yourself.
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icekid
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Join date : 2011-05-27

PostSubject: Re: How to fast take over the field   Sat Jul 16, 2011 7:22 pm

Arkless wrote:
icekid wrote:
well maybe we should implent a couter list for units as help in the game and do some extras which not work put like in the normal game
This isnt such a good idea, this game is all about finding the counters you like most yourself.
as you wish master of map Smile
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Arkless
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Join date : 2011-05-23

PostSubject: Re: How to fast take over the field   Sun Jul 17, 2011 5:15 am

icekid wrote:
Arkless wrote:
icekid wrote:
well maybe we should implent a couter list for units as help in the game and do some extras which not work put like in the normal game
This isnt such a good idea, this game is all about finding the counters you like most yourself.
as you wish master of map Smile
Well, there are few counters to each single unit build, those could be added but aren't really helping.

Just an example, if zerglings would bash stalkers, your opponent has 2 high templars and is now massing stalkers. Are zerglings a good choice?
Not really, you have to find your own counter now, if you just read through the counterlist for Stalkers you'd now say "protoss op".

This game builds up knowledge about how to counter wich strategy in general, if you play more often you will be able to counter each and every tactic pretty well. Knowing a specific unit countering some other specific unit is worth shit.
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Zee
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Posts : 145
Join date : 2011-05-29

PostSubject: Re: How to fast take over the field   Wed Jul 27, 2011 12:58 am

Arkless wrote:
icekid wrote:
Arkless wrote:
icekid wrote:
well maybe we should implent a couter list for units as help in the game and do some extras which not work put like in the normal game
This isnt such a good idea, this game is all about finding the counters you like most yourself.
as you wish master of map Smile
Well, there are few counters to each single unit build, those could be added but aren't really helping.

Just an example, if zerglings would bash stalkers, your opponent has 2 high templars and is now massing stalkers. Are zerglings a good choice?
Not really, you have to find your own counter now, if you just read through the counterlist for Stalkers you'd now say "protoss op".

This game builds up knowledge about how to counter wich strategy in general, if you play more often you will be able to counter each and every tactic pretty well. Knowing a specific unit countering some other specific unit is worth shit.

Exactly. Even same types of units in different numbers behave differently. For example you could say that zealots cost effectively kill marines, but this takes a huge turn around when marines reach a certain number.

IMO the goal is to make a very versatile army that can effectively take on any of your enemies. Early on it's best to focus on your direct opponent, but don't do it too hard (for example one opponent masses air and an other one masses anti-air, you go for air superiority fighters, then one of your allies fucks up/does too good and you will be pitted against a force you can barely scratch)

What my strategy is at the start: (this is mostly T or P, Z plays different)
- Start out with a few versatile units (marine, stalker, sentry), add a first gas ASAP
- Observe what your enemy throws at you. If he does not throw anything, you increase the pressure slightly while taking an other gas.
- If you easily beat the enemy, take an other gas
- If you do not keep the middle DO NOT compensate by buying a gas (you will lose very hard). You need more units. Middle control is extremely important in the mid-game.
- Counter softly. If you see the enemy open with a lot of zealots, bring along some units that are good versus them (reaper, archon or zealots of your own), but not a lot. He may have an all-out zealot attack in mind, but you do not know it at the moment. Your versatile units with a few specialist will be able to take on them.
- If they commit to a single unit, it is usually because that unit is very hard to counter (take marines as an example), so don't try to bring counter units, use versatile units. Be patient, and rely on superior tech/economy (1 unit massers usually lag behind in eco, but may surge ahead in tech). They will push you back at first, but then they will be severely hindered. There's just one thing you should not do: sit behind and solely focus on tech/eco. You screw your allies with it, at least show some resistance.
- Use proper force. Unless you want to pressure them hard, use enough force to stop the enemy, spend the rest of your money to tech/eco. Your opponent might be doing the same, and it can be the reason you can momentarily beat him. Don't fall behind due to unnecessary commitment. Using too few units is also a mistake, you will place too much pressure on your allies if your force fails too hard.
- Do not be rigid. Don't stick to your initial plan (you don't even have to have one, it's unnecessary) if it becomes really inconvenient (like mass air in face of a mass AA)
- Tier 3 units are only powerful if they have support. I see a lot of people straight teching to T3, and it's a sure fire way to lose unless you have really good allies. T3 units get horribly massacred by T1-T2 if they lack proper support.
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