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 Upcoming Ai Changes

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Sylon
Editor (Data-Blancing)
Editor (Data-Blancing)


Posts : 123
Join date : 2011-05-23

PostSubject: Upcoming Ai Changes   Mon May 23, 2011 12:41 pm

Implement a Better Phoenix Ai
Improve Emp Ai


Last edited by Sylon on Wed May 25, 2011 2:50 am; edited 1 time in total
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deminuscolo
Quality Poster
Quality Poster
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Posts : 13
Join date : 2011-05-24
Age : 34
Location : Milan - Italy

PostSubject: Re: Upcoming Ai Changes   Tue May 24, 2011 10:35 pm

Can you do something also to allucinations movement when they find nothing to attack?

Is it intentioned that banes don't attack cannons?

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Sylon
Editor (Data-Blancing)
Editor (Data-Blancing)


Posts : 123
Join date : 2011-05-23

PostSubject: Re: Upcoming Ai Changes   Wed May 25, 2011 3:42 am

We work on hallucination movement, but atm we need to figger out if we could change movement padderns to decreas the actions the trigger need to make, so also low Ram computers can handle the game in the later stages of the game.

tip: if u give the hallucinations a move oder to any location theyll procede attaking (same with fungal growth buged units)

You are able to set banelings to autoattaking strucktures with activating the Strruckture autoattack after they spawned.
(but i think it should be disscussed if the damage of banelings to strucktures should be decreased before i aktivate that ability automaticly at spawning)
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