Desert Strike 1338

A community site for everyone who wants to help developing the starcraft 2 costume map: Desert Strike 1338
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Outnumbered Balancing

Go down 
AuthorMessage
Zuiko



Posts : 4
Join date : 2012-04-02

PostSubject: Outnumbered Balancing   Wed Apr 11, 2012 9:07 pm

Am I the only one?

Assuming a decent or no other person on your team, being outnumbered is almost a win guarantee. I've never lost a 1v3 and very few 2v3. Whereas if you facing a team with inferior numbers, you better hope that your friends bring their A game...

Not sure what the cause is, but I believe it's the income. You can really mass units on your enemy quickly and upgrade while almost ignoring middle control. Middle is a nice bonus, but is not needed.

Am I making this up?
Back to top Go down
View user profile
zuPloed
Active Member
Active Member


Posts : 45
Join date : 2012-01-14

PostSubject: Re: Outnumbered Balancing   Fri Apr 13, 2012 6:55 am

i think u are making this up;
following things occure:

- cannon bounty is 3 times as high (not so for enemy team)
-> this bug is there as long as i can think back x)
- if u play reasonable, its worth 3 people playing reasonable, and there's no weak spot
-> usually 1 guy things he has to tech if 2 players rush
- it sounds like u constantly hold middle, thats a 15% income bonus

regards etc...
Back to top Go down
View user profile
imaekroaches



Posts : 3
Join date : 2012-04-13

PostSubject: Re: Outnumbered Balancing   Fri Apr 13, 2012 11:29 pm

yeah this is absolutely correct,
ive never lost a 1v3 or 2v3,

it has even become a tactical move to quit the game when your team is in trouble,

personally i quit the game when one of my opponents leaves to make it fair again or else we have no chance.
Back to top Go down
View user profile
zuPloed
Active Member
Active Member


Posts : 45
Join date : 2012-01-14

PostSubject: Re: Outnumbered Balancing   Sat Apr 14, 2012 2:03 am

imaekroaches wrote:
personally i quit the game when one of my opponents leaves to make it fair again or else we have no chance.
theres a rather selfevident tip in "teamgames":
communicating, i win a reasonable amount of games where my team has superior numbers
allways try talking to ur mates, some wont respond,
some will call u idiot, and in the cases they actually talk back
its more likely to win.

u can also exploit the feeling of being inferior due to superior numbers:
people are more likely to adept teamplay if they feel, that theyre at disadvantage
(btw same works with the zero ressbug at start when 1 leaves while loading)

imaekroaches wrote:
it has even become a tactical move to quit the game when your team is in trouble
yes, but not because of a direct ressourceadvantage,
if u leave later there are some diffrent significant effects:

- army order, when u before only face 1 type of army u got well under control due to counters,
-> u now face 2 of which u might have 1 or both not countered well
- disappearing necassity of counters,
-> suddenly theres 2k minerals worth of antiair facing not a single air unit at all

(- a smaller team might be able to adapt faster)

i also have won games when somebody left, but usually i can mark out some significant flaws in their game, too
Back to top Go down
View user profile
Zuiko



Posts : 4
Join date : 2012-04-02

PostSubject: Re: Outnumbered Balancing   Thu Apr 19, 2012 4:06 am

Nah, balancing is broken. The difference is very obvious. You can go from sieging the CC to being sieged in less than 5mn game time...
Whatever the numbers, this needs to be looked at.
Back to top Go down
View user profile
zuPloed
Active Member
Active Member


Posts : 45
Join date : 2012-01-14

PostSubject: Re: Outnumbered Balancing   Thu Apr 19, 2012 5:44 am

just checked it by playing 1vs3:
i build nothing for 20 secs at various points in the game
and estimated the mineral difference:
basic income is 5/sec
result:
start: ~100mins/20sec
->usual
captured middle: ~115mins/20secs
->15% mid income bonus
-> usual
middle+1gas: ~130mins/20secs
-> +10% by gas and multiplied with midcontrolbonus -> 127%
-> usual

Zuiko wrote:
Nah, balancing is broken. The difference is very obvious. You can go from sieging the CC to being sieged in less than 5mn game time...
I've seen that too, and not only in 1vs3.
its an normal effect if t3 units such as broodlords or carriers stack up at the CC, u suddenly have an immense power to push,
same happens if u hit a critical mass of above mentioned.
this game is in fact not only by income number, but also by armycomposition, which again are influenced by armysize,
it occurs to happen that ur army efficiency suddenly drops...
Back to top Go down
View user profile
Zee
Quality Poster
Quality Poster


Posts : 145
Join date : 2011-05-29

PostSubject: Re: Outnumbered Balancing   Thu Apr 26, 2012 12:11 am

zuPloed is right. You get the same money in uneven games, the difference is usually that if you are competent enough then you will snowball up with your own army when the enemy throws one weaker wave at you.


I have actually lost 1v3s, when all my enemies were good.

For example: see the following situation:
2v1, you are alone.
1 guy of them does nothing, but masses Immortals/Stalkers, Marine/Reaper or something.
the other guy goes for a light start into something like Broodlord or BC.

- you try to counter the heavy ground -> you'll lose to the quick capital ships.
- you try to make yourself versatile to be able to handle an air play -> you'll lose to the specialized ground.
- if you hold the ground vs the ground forces guy, and then buy AA to deal with the air guy, you'll lose to one of them or maybe both of them, as their specialized units will defeat you easily.

If you manage to break the cannon however, it's a different thing, as that +600 money almost guarantees a win.

Quote :
I've seen that too, and not only in 1vs3.
its an normal effect if t3 units such as broodlords or carriers stack up at the CC, u suddenly have an immense power to push,
same happens if u hit a critical mass of above mentioned.
this game is in fact not only by income number, but also by armycomposition, which again are influenced by armysize,
it occurs to happen that ur army efficiency suddenly drops...

QFT.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Outnumbered Balancing   

Back to top Go down
 
Outnumbered Balancing
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Desert Strike 1338 :: General Topics :: Improvement Suggestions-
Jump to: