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Sylon
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PostSubject: Medic (unit)   Tue Dec 27, 2011 4:25 am

Medic (update 0.1)



Hit Points: 60
Armor: 1
Damage: (none)
Type: light - biological
Price: (?)
Requirements: (none)

Abilities:
Heal
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Angelus
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PostSubject: Re: Medic (unit)   Tue Dec 27, 2011 5:51 am

I do think this is very op, combined with early mass marines and later on with the medivac....unless you remove the medivac, of course.

Also, this should be t2 at least.
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Angelus
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PostSubject: Re: Medic (unit)   Tue Jan 03, 2012 8:34 am

If this becomes a t1 unit, mass marine medic would be extremely OP and very hard to counter.

If implemented, the price should be around 130, I think.
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TohoBuWaha
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PostSubject: Re: Medic (unit)   Mon Jan 09, 2012 11:36 pm

So far medivacs seemed kinda useless to me, as they only heal 1 unit at the same time and imo having 2 more marines is always better than having 1 healed... (you cant micro on this map, so unit wont retreat and heal and that is very healing would be important).

Make this T1 if you want, I dont see much of a use for this...making this unit a T1-healer and giving the medivac an upgrade to heal 3 units at the same time would be good...
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Angelus
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PostSubject: Re: Medic (unit)   Thu Jan 12, 2012 12:54 pm

That would be very overpowered. I've seen plenty of battles where the marines won because of the medivacs. It might not be as great as a common league match, but neither are mutalisks, hellions or phoenix, to name a few Smile

Also, a t1 healer for terran would mean endless waves of marine medic crushing down almost any opposition.
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TohoBuWaha
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PostSubject: Re: Medic (unit)   Thu Jan 12, 2012 9:49 pm

TvT is ofc no problem
ZvT Mass Roaches (I'm pretty sure) crush them for the same prize and ofc Banelings also do (even more effective, but a lot worse in lategame)
PvZ it might be a bit more of a problem, but they get very good splash damage later in the game, so that should also be doable
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zuPloed
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PostSubject: Re: Medic (unit)   Sat Jan 14, 2012 2:55 pm

hmmn hard one:

base idea:
make medivacs heal multiple units (3-4)
and increase cost to like 220
that woud make a reasonable counter to the huge a amount of splash abilities

and so medics:
T1
price: 100
spawns: 1
heal 1 unit

having a 4:1 marine medic ration could be viable that way
the difference to medivacs: they also die by splash
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TohoBuWaha
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PostSubject: Re: Medic (unit)   Sun Jan 15, 2012 12:12 am

I'd like it that way
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Zee
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PostSubject: Re: Medic (unit)   Tue Jan 17, 2012 11:14 am

I'm kind of worried they might make terran T1 too powerful. If they are put to T2 then OK. Medivacs are lame anyway.

Cost for a medic: 90

Multiheal medivac: 210 (decrease heal rate somewhat to compensate)
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TohoBuWaha
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PostSubject: Re: Medic (unit)   Tue Jan 17, 2012 11:47 am

T1 or dont include them...healers are overrated on this map anyway...I'd always rather have the firepower of 2 more marines than one of those healing guys.
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Zee
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PostSubject: Re: Medic (unit)   Tue Jan 17, 2012 12:10 pm

If they go to T1 then marines need their health reduced to 40 and shield upgrade moved to T2. Otherwise marines would just roll over anything that is not a baneling. Also healers are not overrated. Have you fought versus AOE spells or any protoss opponents? Protoss generally lack the DPS to punch trough healers without Colossi, and if he stright techs to colossi he already lost the game.
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TohoBuWaha
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PostSubject: Re: Medic (unit)   Tue Jan 17, 2012 9:20 pm

I dont think so.
A healer makes unit stay alive a bit longer, but a healer also means less dps, cause your opponent will invest his money in units with dps.
Even against aoe the healers will only keep a unit per healer alive and then the opponent will just overwhelm you.

Ive absolutely never seen a medivac marine army win against a pure marine army.

If you want we can play some 1v1-games and try those things out
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Zee
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PostSubject: Re: Medic (unit)   Tue Jan 17, 2012 11:38 pm

OFC, because marines have ridiculous DPS. But try pure marine vs blinkstalkers + sentry and marine + medivac vs blinkstalkers + sentry. You'll notice a bit of a difference. Stalkers have awful DPS which is pretty much negated by medivacs, even if 2-3 of them focus on a single marine. Stalkers are meant to outlast you, but with medivacs, you outlast stalkers.
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TohoBuWaha
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PostSubject: Re: Medic (unit)   Tue Jan 17, 2012 11:53 pm

Lets play a 1v1 and check this is?

This is not meant as a "lets see who the better player is"-1v1...just a game (and maybe some more) to see how things are going
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Zee
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PostSubject: Re: Medic (unit)   Wed Jan 18, 2012 5:15 am

OK, if you want, we can try it. I have my number laying around here somewhere in this forum, so you can msg me if you want to.

copypasted here for convenience:

Zee #956
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