Desert Strike 1338

A community site for everyone who wants to help developing the starcraft 2 costume map: Desert Strike 1338
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Scourge (unit)

Go down 
AuthorMessage
Sylon
Editor (Data-Blancing)
Editor (Data-Blancing)


Posts : 123
Join date : 2011-05-23

PostSubject: Scourge (unit)   Tue Dec 27, 2011 3:19 am

Scourge (update 0.1)



Hit Points: 25
Armor: 0
Damage: air: 110 (suicidal), (splash?)
Range: melee
Type: light - biological
Price: (?)
Requirements: Tier 2


Last edited by Sylon on Tue Dec 27, 2011 4:15 am; edited 1 time in total
Back to top Go down
View user profile http://desert-strike-1338.forumieren.com
Angelus
Active Member
Active Member


Posts : 48
Join date : 2011-09-22
Age : 32
Location : Netherlands

PostSubject: Re: Scourge (unit)   Tue Dec 27, 2011 3:42 am

To be honest, Zerg already has a strong air force with the corruptors. Maybe muta's should be 115 instead of 125 to compensate for vikings and void rays.

In light of that, I feel that this unit, if implemented, should cost around 200 but should not be targetable by neural parasite, corruption, mind control (dark archon) and yamato cannon.
Back to top Go down
View user profile
TohoBuWaha
Active Member
Active Member


Posts : 46
Join date : 2011-08-22

PostSubject: Re: Scourge (unit)   Mon Jan 09, 2012 11:08 pm

What do you think about making this unit T3 (zerg already has T2 flying anti air) with a price like 450, but spawning 3-4 units.

I think the not only would fit the playstyle of zerg, beeing a force hat outnumbers the enemy, but also makes this unit considerable, as zerg definately doesnt need any more units, which need a lot of space....and it would look kinda cool, if there are like 40 of this guys bombing into a ball of battlecruisers (would maybe also stop this mass-bc, mass-carrier lategame, which becomes kinda boring)
Back to top Go down
View user profile
Angelus
Active Member
Active Member


Posts : 48
Join date : 2011-09-22
Age : 32
Location : Netherlands

PostSubject: Re: Scourge (unit)   Thu Jan 12, 2012 12:52 pm

That might not be a bad idea. The damage is compensated by the price. They need to focus BC first though. Nobody wants to see this end up in a group of medivacs when there are also 10 BCs on the field.
Back to top Go down
View user profile
TohoBuWaha
Active Member
Active Member


Posts : 46
Join date : 2011-08-22

PostSubject: Re: Scourge (unit)   Thu Jan 12, 2012 9:51 pm

But maybe it would be a good strategical option, that you can build medivacs as a shield for your battelcruiser...in that case you just have to build some more scourges Wink
Back to top Go down
View user profile
Zee
Quality Poster
Quality Poster


Posts : 145
Join date : 2011-05-29

PostSubject: Re: Scourge (unit)   Tue Jan 17, 2012 9:52 am

If you intend it to have splash damage then it should not do 110 damage. But a spash AA for zerg would be kind of nice.

Also you need to tweak their AI to target capital ships first, otherwise banshees, medivacs and other useless air units thrown in their way may be a useful strategy to nullify their effectiveness.


My projected price: 120 (for a pair)
Back to top Go down
View user profile
Fumbel
Member
Member


Posts : 16
Join date : 2012-01-16

PostSubject: Re: Scourge (unit)   Sun Jan 22, 2012 8:46 am

Gief
Maybe this can stop the massive bc spam
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Scourge (unit)   

Back to top Go down
 
Scourge (unit)
Back to top 
Page 1 of 1
 Similar topics
-
» Advice for creating a toy room
» Military Unit Tournament
» Kerosakan teknikal yg selalu berlaku pada SYM VTS/GTS V1
» Ikea Billy display corner set for sale....

Permissions in this forum:You cannot reply to topics in this forum
Desert Strike 1338 :: Balancing :: Zerg-
Jump to: