Desert Strike 1338

A community site for everyone who wants to help developing the starcraft 2 costume map: Desert Strike 1338
 
HomeFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Dark Archon (unit)

Go down 
AuthorMessage
Sylon
Editor (Data-Blancing)
Editor (Data-Blancing)


Posts : 123
Join date : 2011-05-23

PostSubject: Dark Archon (unit)   Mon Dec 26, 2011 2:54 pm

Dark Archon (update 0.1)



Hit Points: 25
Shields: 200
Energy: 200 (upgradable to 250)
Armor: 1
Shield Armor: 1

Attack: (none)
Type: Psionic - Massive

Abilities:

Feedback
Maelstrom: Stun Enemys in a small radius
Mind Control: Take Controll of an Enemy Unit

Feedback is welcome x)

Especially on:
'price' 'colldowns' 'energy regulation'



Last edited by Sylon on Tue Dec 27, 2011 4:16 am; edited 1 time in total
Back to top Go down
View user profile http://desert-strike-1338.forumieren.com
Angelus
Active Member
Active Member


Posts : 48
Join date : 2011-09-22
Age : 32
Location : Netherlands

PostSubject: Re: Dark Archon (unit)   Tue Dec 27, 2011 3:39 am

awesome idea.

some pointers:

English plural is -ies if it ends with a 'y' (so it's enemIES, instead of enemYS)
it's 'cooldown' instead of 'colldown'
it's 'control' instead of 'control'

Any ideas about the price and the tech?
Back to top Go down
View user profile
TohoBuWaha
Active Member
Active Member


Posts : 46
Join date : 2011-08-22

PostSubject: Re: Dark Archon (unit)   Mon Jan 09, 2012 11:29 pm

I also like the idea.

Stunning enemies is very strong, especially if a collossus is blasting at them...so I think this should cost like 150 energy and maybe last 2 or 3 seconds?

Taking control depends on how it works...in general this is very hard to balance, as a controlled marine is worth nearly nothing, while a battlecruiser can change the outcome of a battle...is it possible to make it depended on what unit gets controlled?
Back to top Go down
View user profile
zuPloed
Active Member
Active Member


Posts : 45
Join date : 2012-01-14

PostSubject: Re: Dark Archon (unit)   Sat Jan 14, 2012 2:41 pm

Requirement: T3
cooldowns & energy:
cooldowns both around fungal and neural parasite
give them low energy cost, cooldowns do the job,
(can u make the mindcontrol cooldown not start,
until the controlled unit is dead?)
and with high energy cost theyre double punished by ghosts,

skill ranges:
4-6 in my opinion
we allready have enough casters that stand in the back untouchable

price: around 350
Back to top Go down
View user profile
Zee
Quality Poster
Quality Poster


Posts : 145
Join date : 2011-05-29

PostSubject: Re: Dark Archon (unit)   Tue Jan 17, 2012 11:09 am

IDK, this can end up much too powerful. I'd rather see an Arbiter (use Warp Prism model for that).
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Dark Archon (unit)   

Back to top Go down
 
Dark Archon (unit)
Back to top 
Page 1 of 1
 Similar topics
-
» Dark Water Rising by Mariana Hale
» Movie Masters Dark Knight Batpod
» The Dark Knight Rises (2012) Official Movie Thread
» Dark Secrets Has Gone Gold!!!
» Dark Knight Movie Masters Scarecrow and Batman Begins Batman

Permissions in this forum:You cannot reply to topics in this forum
Desert Strike 1338 :: Balancing :: Protos-
Jump to: