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 heavy air terra+ defens drohnes unbeatable for zerg/toss

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Tenshi711
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PostSubject: Re: heavy air terra+ defens drohnes unbeatable for zerg/toss    Sat Aug 06, 2011 5:15 am

icekid wrote:
hy guys normaly i can say to every combo a good counter even with other races buti encounter one strategy thats really hard maybe unbeatable as non terra to beat.
Infestors as Zerg =)
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icekid
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PostSubject: Re: heavy air terra+ defens drohnes unbeatable for zerg/toss    Sat Jul 16, 2011 5:54 pm

problems by high temps are pretty much that you can not controll feed back + not a aoe efect like emp since the bc take not much dmg because they have mostyl not many energy or the banschees get hit and not the pdd mayeb make feed back make cotrollable help so you could focus pdd and bc
as for the carrier they do dmg but they really need much time too take out the bc/raven/banshee so they get aganist the vikings after so much time that half of your carrier are dead before even do a single hit against a vikiing

mostly as for the vr they first fockus the ravens then bansche so you really anger yourself that they go against the wrong guys instead of the bc and seeker surt s them hard because the stick up even with halus beacuse the stay so closte to the real ones

well i did not use zeallots and sentrys back then maybe it helps i did not know thats hallus actually drain energry form the pdd. for zealots i think you must waste much money because the snipe, emp + banschee and medics support would make it very hard to kill any ghost and since you can controll emp the terra just have to undo autocast and do emp the right guys

you should really not use phonix the pdd block the most shots and since the ravens set pdd and seeker way faster than our phonix can shot them down. Afer that they yust a bocker for the banshees and do no futher dmg

as for zerg a fungal do not kill a pdd so it work perfectly too block mutas an currutor
most fungal will hit ravens banschees and since fungal can not stack up you ony can fungal once as fir IT maybe a way but you will need tons of them and banschees are good agist them and bc are so good armored that they take super less dmg and a few yamato in your curroptors and you will see raning blood and the currotor shot very slow and then they get even get blocked for 5 shots that normaly would hit your bc
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Zee
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PostSubject: Re: heavy air terra+ defens drohnes unbeatable for zerg/toss    Sat Jul 16, 2011 7:57 am

Templars are too slow to prevent placement of turrets/PDDs + they won't FB everything. IMO the toss way to stop it is VR+carrier (neither is blocked by PDD), + the only defense against EMP is a lot of zealots (ghosts waste mana on sniping or EMPing them).
Some phoenixes are also good, depending on the enemy comp (phoenixes kill ravens pretty fast and are spreme at making viking balls waste shots on them), but beware Phoenixes are really dumb so i would not advise to use them if not necessary (phoenixes think they can attack ground targets. Even when EMP-d and even when they cannot possibly pick up the target)

Storms help vs vikes too.

Basically

he brings more ghost -> you bring more zealots
he brings more vikes -> you bring more carriers
he brings more BCs -> you bring more VRs
he brings an awful lot of ravens -> you bring along some phoenixes and maybe sentries for hallu (it also eats up pdd shots)

actually PDD is nerfed enough here (blocks 5 shots, 3 from a phoenix), so imo it's not a real problem. Toss having crap AA (well its true for the main game too) is.

For zerg just use mass fungal. ITs are not blocked by PDD. Mass corruptor and muta can bring down terran air.
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Arkless
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PostSubject: Re: heavy air terra+ defens drohnes unbeatable for zerg/toss    Sat Jul 16, 2011 3:07 am

Ever thought about some high templar? Neither the ravens nro the bcs will have mana left.
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icekid
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PostSubject: heavy air terra+ defens drohnes unbeatable for zerg/toss    Fri Jul 15, 2011 8:41 pm

hy guys normaly i can say to every combo a good counter even with other races buti encounter one strategy thats really hard maybe unbeatable as non terra to beat. the units that the terra build are pretty much only air units with all upgrades and skills besides maybe a ghost with emp for shield as if the enemy are toss
so banschee, ravens, bc, viking as toss you would maybe play a archon, stalker voids army
problem ist thats even this counter will not really work
I tell what happpesn in the fight
ravens set defense drohne every drohne deflect 2 shots or more depens on the fight time so your stalker are pretty much useless next ther wasting attaks on emty ravens insteat of going for vikings. Your voids are really sticky so seeker and emp are really will hit all voids so 1 empp+ 2 seeker and your voids are back to aiur Shocked archon well ghost will having a fun time emp you back to stone time and yamato really hurts
well maybe some high temps so some feed back and storms so the drohnes are not effetive problem is that your temps if they are on autocaste are yust feed back what they see first bancheee bc or a raven and the manual use of storm are the most guy to much work or they do not know that you can manualy do storms even so you must be careful of the emp of te terra. And storms autocast sometimes hit the empty ravesn instead of the vikings and since ravens have no attak they act like drohnes are able to avoid the attak so autocast storms hist not the vikings or only the half way though
phonix are yust a bad they get deflected and even do only against the banshees a proper job you can only build 3 to defelct some seeker from your voids
thats all ?
unfoutunaly not you will get detection problems normaly banschhes fly ahead and you will have not have trouble to take them out with a normal observer but the drohnes buy the terra time and in unlucky fight your voids get taken out and your detector will be killed by the vikigings so you have to scan many times to get yout the cloaked bansches out who will reipp your stakers in the meantime
and zerg habve even less and worser things as opion against this play only mid control and fungal

i would sugest that we schould take out the defense drohne out of the game you can not mirco so you can not force them to fight out of thier range hydras ans stalker get completly blocked by it so a heavy air build as terra become incredible hard to crush mustly all vikkings survive and some far away ravens too. it also is something that makes a mass up effekt because you can not kill all things in time if yyour stalker/hydtas got blocked
and if his mates are good the make a creep high way and even the bc of the terra survive and if your mate is unlucly the dam drohnes do even blocking him for a wihle
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